HI all,
quick question on screen resoultion and best practices. If i change screen res using Screen.SetResolution() the UI scales as expected, but 3D models / meshes don’t. I’ve been googling all afternoon but can’t find how to handle this.
My inital thoughts were to have a script attached to anything that needs to scale (terrain, NPCS, player model, physics etc) and using DPI, and screen res apply a modifier that will basically increase the “assets” on display whilst maintaining the “1 unit measurement” for everything but i don’t think this is the correct way to handle it.
So basically, as the res increases from 1080 to 4K , as the ui gets smaller, i’d expect the assets to do the same, essentailly increasing what’s displayed on screen.
Apologies in advance for any confusing terminology, I’m new to Uiity & game dev.
thanks in advanced.