After some time if you are host, you’ll catch this exception. This exception happen, because our command cannot take gameobject input parameters. It can only take parametrs like this: float, int etc. So i decided to get object by instance id, but there is problem, i don’t how to find gameobject by Instance Id.Maybe there is another way, how to get it, but i don’t know.
Hi there,
What version of Mirror are you using? I’m trying to determine if this is a new error introduced by a new Mirror version and if we need a general work around for this.
Mirror’s documentation says you can pass a gameObject over the network as long as it has a network Identity and is not a prefab.
Can you run a Debug.log and see what is being sent? If it’s a unit or building that was spawned by the game it should be okay.
It’s ok. Problem solved. It was something about my wrong code logic. I don’t remember exatcly what helped to solve problem. I think yes, it was something like documentation says.
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