Robot Dynamite--FPS being made during Testing Grounds section of course

This is a prototype FPS, set in a train station level. There are 2 enemies, pickups, a secret area, and end of level–switch to new level. Still not done: preserve health/ammo/etc. across levels. So far, 3 guns with corresponding ammo, health and armor pickups. The music I composed in Sibelius in 2008 for another project. Note the clock minute hand is functional, but a bug prevents hour hand from ever moving: I guess the increment is so small, it’s treated as zero.

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I get that old school FPS feel like Duke Nukem, Quake, Doom and so on.

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