Rigid Body and Material / Table Collider and Trigger

Hi Benny,

Thank you for your questions.

#1: You are right.
#2: If the game object has no collider attached, no collision event can be triggered by this game object.
#3: The Rigidbody on a parent game object acts as a compound collider. It collects the collision information from the colliders on the child game objects. If you attach a material to the rigidbody, the colliders on the children get this material attached unless they have their own material.

Did this clear it up for you? :slight_smile:


See also:

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