Readying Up

Hey Unreal Multipley community!

I recently finished the Steam Multiplayer section, and thought I would add a readiness feature before the countdown in the lobby but I have run into a problem with controllers over multiplayer. It Seems as If variables I create are stored locally so I can ready up on each machine, but they don’t see each other as ready over the network. Is this covered in the next section?


Yes, it will be :slight_smile:

1 Like

Privacy & Terms