Reading assignment

This is was good reading assignment to bring things I learned previously back into my mind and also placing it into context. I was surprised that the given delta time approach would be so effective at smoothing out and unbinding the code from the frame. That was a delight to reflect upon. This line from the unity docs will be one I remember “If you add or subtract to a value every frame chances are you should multiply with Time.deltaTime. When you multiply with Time.deltaTime you essentially express: I want to move this object 10 meters per second instead of 10 meters per frame.” (https://docs.unity3d.com/ScriptReference/Time-deltaTime.html) From that same page the exceptions with FixedUpdate and GUI’s will be something I will hopefully remember.

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