Re. C++ Fundamentals Course

It would be good to have more context from early on as to naming conventions.

It’s not yet clear why things like windowHeight are camel case, and why r_axe_y are underscored. Not essential but I’ve been going off and customising some bits myself and am unsure how to name things.

Just a thought!

Naming conventions are usually dependent on the platform/api you’re working with. For example, Unreal Engine has set naming conventions and so does Google. Just to name a couple.

It would probably have been good to mention that, I agree. But it’s also not that important when you’re first learning the language.

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