I’ve done like 10,000 tutorials on this particular topic (Unity Custom Editor) from all sort of sources and people; Brackeys, Unity Official site, other courses, you name it I have done it, no one has ever explained it in a way I was actually able to comprehend what was going on until today.
node.text = EditorGUILayout.TextField(node.text);
I never understood what was going on here, this never made any sense to me whatsoever, it’s weird, it’s redundant, it’s confusing, but finally, finally someone actually explained it, and that was you @sampattuzzi, thank you… I’m about to cry… ok I’m exaggerating but really, this is the first time I’m actually feeling confident to play around with the UnityEditor and start creating my own tools.
Thank you for your amazing, comprehensible and detailed work.