I’m testing it myself now. At first it would appear to be working, but then yeah, it might seem there is the sweet spot problem, as when i’m getting hit by enemy tanks I only take damage sometimes. But this might be a problem with the radial force damage which also was having problems.
Ok so yeah, The firing of the radial force component was solved by ensuring my tank body was simulating physics.
But i do have occurrences where I do not take damage.
Its funny because I tried changing the order of those commands dan mentioned a bunch of times, to no avail.
But for whatever reason, I tried changing the order of them to the order he suggested, and as of now it APPEARS to be in working order.
Faulty code order:
^The order I had my code previously (not working properly)
Working code order (as suggested by Dan):
^changed a couple code orders around and this time it looks like it working
To be honest, its hard to tell 100% surely that its working without flaw, but so far I dont THINK i’ve had any improper occurrences where I don’t take damage. (its also been a while since I’ve worked on the unreal course so my memory is foggy on this, but thats enough non-3D-modeling brain taxing on this stuff for today)
@Pearson_Programming let me know if you have any draw damage or sweet spot issues after changing the call order.