I’m not sure I follow?
What is this code in reference to? And what does this fix?
The problem is not the amount of damage applied but IF it is applied… i think?
Because when the damage finally DOES apply, it increments the values intended, such as 10, 50, or any other damage specified. At least I’m 99% sure I remember my health was decrementing correct values. (just there being that sweet spot problem)
If by some chance you missed it, the main problem here is radial impulse not working at all for this project.
(i dont think radial force was working either)