Lecture 200’s Q/A, is broken so I am asking here.
I tried looking outside of this forum for answers, but after trying multiple solutions (adding a Platform Effector 2d), playing with the radius of the bounding area of both the colixion box of the player on its feet, and even the raidus of collision of the Foreground objects… i decided to come back here.
Player can jump, move around, but on certain unexpected momentes, player gets stuck in ground (BOX collision under the floor). Mostly after doing a big jump
Any tips?