Why are the Texture2D variables initialized with the assignment operator, but the other variables are initialized using braces? Does it make a difference when the code executes? And I guess to go further, when would you ever really use the assignment operator if braces make the code cleaner?
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You can actually initialize Texture2D with braced initialization as well! You just have to call LoadTexture within those braces.
I believe we demonstrate this later in the course, as well.
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