I noticed the previous time (on the platform tilemap) we used a composite collider and a tilemap collider we checked off the Used by Composite checkbox under the tilemap2d collider. Why don’t we also check of this Used by Composite attribute for the ladder tilemap?
Hi BenCour,
Does the ladder have got a CompositeCollider2D attached? If not, ticking “Used by Composite” will not make any difference. Also see the description in the API.
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Yes the ladder has a composite collider2D attached
In that case, it might be that Rick simply forgot to tick “Used by Composite”. You could try to test if you get a different behaviour during runtime if the option is ticked. If you don’t notice any difference, there probably is none.
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