Hello, it’s nothing that would hold me back, but I’m trying really hard to go through the process of connecting to Steam as carefully as possible. I’m using Unreal Engine 5.2 and I stumbled upon a few things that seem odd to me, I would really appreciate it if someone could give me at least a brief description on the following log lines:
It’s worth mentioning that I had to uncomment bInitServerOnClient=true in DefaultEngine.ini to get it working
LogNet: Display: SteamNetDriver_0 bound to port 7777
LogNet: GameNetDriver SteamNetDriver_0 IpNetDriver listening on port 7777
Does it mean our game is local? A few chapters back, when hosting games in LAN, it would listen on port 7777, too, so does it mean it cannot be played over the internet yet?
LogOnlineIdentity: STEAM: Obtained steam authticket
What is steam authticket? Is it the same as SteamDevAppId?
LogNet: ReplicationDriverClass is null! Not using ReplicationDriver
I know we haven’t done much in terms of replication yet, but should I worry about that? Will we be setting ReplicationDriver in the future?
LogOnline: Warning: STEAM: No game present to join for session (Game)
This is one of Sam’s logs and I don’t have it. Does it mean there is something wrong and I’m not hosting? Although I tried pressing shift + tab to enable Steam Overlay and it works fine, it shows my friends, current session time, etc, so it looks like I am connected
There is one more unusual thing, when I ran the game via cmd, Steam added Spacewar to my library and whenever the game is running, Steam says Spacewar is running as well, is it a bug? My guess is that it’s because of the AppId, it’s 480, if I’m not mistaken, Spacewar uses the same one.
I know this is a lot of questions, but I want to get it well from the start, I hope it helps not only me, but other developers who might have similar questions, thanks in advance for reading through it all!