For some reasons, although the projectiles hit the player pawn the first time(though this doesn’t happen everytime), the camera doesn’t fade. Instead, the force of the projectile push the player pawn away. But if it hit the player the second time, only then the camera fades and the level restarts. To my knowledge this happens sometimes when i roll the player pawn at high speed. Any thought on this?
Hi there! Can you show us what the event graph of your projectile blueprint and your player pawn blueprint looks like?
The fix is setting up the BSP to Static Mesh and change Hit - Events to Overlap - Events.
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