While doing Crystal Cavern

My BP_Player pawn won’t always take damage only if it gets hit at a certain angle how can I fix this please.

I had this same problem. Sometimes the ball received the damage and sometimes it just bounced off the projectile. Not sure if this is the best way but here is how I fixed it:

  • Open BP_Projectile.
  • Select the Static Mesh component and set Collision Presets to NoCollision.
  • Select the Sphere Collision component and set the following properties:
    • Collision Presets: Custom
    • Collision Enabled: Query Only (No Physics Collision)
    • Object Type: WorldDynamic
    • Collision Responses: Block (all the column will set to “Block” automatically)
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