Projectile not showing up in Unity editor

My projectiles may exist on the server (getting “We Died” console printouts), but I cannot see them in the hierarchy in play mode. My projectile has a NetworkIdentity, a NetworkTransform, a trigger collider, and a Rigidbody.

I can provide my project repo if it would help.

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Never mind, figured it out!

My ProjectileSpawnPoint was too close to my tank, causing it to damage itself and destroy the projectile.

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