For the tilevania section I went for a japanese atmosphere with ninjas in a bamboo forest, as I have been playing a lot of Sekiro lately. So far so good! Let’s see what more can be done
I really enjoy Japanese culture, this looks so fun
Good idea! And very good atmosphere! Waiting to see the final product.
I have been a couple of days working on the player movement and this is a preview of what it will be possible to do in the game. I’m not sure if my level design will make everything worth using but it was fun implementing the animations and working with the animator controller.
I have implemented a hiding mechanic. The player will be able to cover behind bushes, trees or stones to get that nice stealth kill or just get through the level without getting seen. The player will also be able to hide automatically after sliding if the crouch button is still being pressed, which I hope gives a more dynamic feel to the mechanic.