Elite Dangerous uses the procedural content generation to simulate the landscape of non-atmothpheric moons or planets. I would like to learn how to implement this on a real moon or planet world size.
So, +1 to this.
Some thoughts:
- Hope you decide to implement the course with Unreal, or Unreal + Unity together.
- I hope the course would be not short, but long enough like The Unreal Engine Developer course
- I hope the course would be at the intermediate level, so it is not necessary to repeat the The Unreal Engine Developer course.