I would love to see this integrated in Unity 2.0 course especially procedural generation like we saw in popular games like Star Citizen / Infinity Universe / Elite Dangerous where we can see whole procedural galaxy, planets, terrains. Not especialy fps level generation or voxel based games.
Does this have been rolled into?
I’m upvoting here because it’s still one of my concern.
With Unreal Engine 5 out, could this be a better moment to dive in procedural content, different types of LODs, massive open worlds and galaxies?
Who knows what GameDev.TV could prepare for us on the background!