I’m having issues when I press Host button.
Unreal crashes when the delegate OnCreateSessionComplete is called. It crashes when I’m calling ServerTravel to start the new map.
world->ServerTravel("/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap");
I’m not so sure how to debug this or how can I fix it. If anybody can help me, I’d really appreciate.
Just in case this is the project in github: https://github.com/bsgg/PuzzlePlatformMulti_UE
I know the problem is that call because I commeted that call and added some logs to make sure.
Thanks