As I am watching this lecture, I notice that the Transform for your Rocket is at 0, 0, 0. My Rocket is at -9.8, 1.54, 0. I think I needed to Reset the Transform at some point earlier in this project. I am stuck now in regards to how this lecture is referring the rocket to being at 0, 0, 0. Is this going to be a problem for the rest of this project? Or more importantly, how do I get the Rocket and the Particle system to be at 0, 0, 0 and on the launch pad now that I have messed up?
Here is a picture of my Unity screen.
Thanks