Problem in transform position

As I am watching this lecture, I notice that the Transform for your Rocket is at 0, 0, 0. My Rocket is at -9.8, 1.54, 0. I think I needed to Reset the Transform at some point earlier in this project. I am stuck now in regards to how this lecture is referring the rocket to being at 0, 0, 0. Is this going to be a problem for the rest of this project? Or more importantly, how do I get the Rocket and the Particle system to be at 0, 0, 0 and on the launch pad now that I have messed up?

Here is a picture of my Unity screen.


Hi Richard,

Click on the three dots in the top right corner of the Transform component, then on “Reset Transform”.


The position of the rocket does not matter much. The rotation must be set to (0, 0, 0), though, so the rocket does not tilt when you start your game.

See also:

Okay, I will check that out. Thanks for the help!

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