Why do we use the same prefab obstacle for the Over and Under level.
I think we should use different names (e.g. ObstacleUnder, ObstacleOver) depending on the level.
These are different classes, so I also advocate two different prefabs, maybe creating a prefab variant is a solution?
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Hi Herbie,
That’s a matter of personal preference. If you feel that two different names make more sense, please feel free to rename your game objects and prefabs accordingly.
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