I’m not reaching the end of the course yet so sure if Sam would make adjustment to the Summoning Circle, but is there any way to make it line up to the ground even when it sloping up and just not being horizontal like this
The Raycasthit has a normal property which you could use to (somewhat) align the circle with the surface. Set the circle’s ‘up’ vector equal to the hit normal. However, this would only align the origin. Like @Brian_Trotter said, you would need decals to get it to ‘hug’ the surface contours.
Thank you @bixarrio for your suggestion. BTW, you really did me (and also MattBergman) a favor, really help with click to attack in Third Person combat course
Thanks Brian, I will look into it, see if I can pull up anything to implement a Decal. Or maybe think of using an orb like this so not to worry about its alignment (just demonstration, not implement yet)