The player count doesn’t seem to be updating in UE4 v4.19, followed the lectures through a few times over and checked the code via the changes link and still no dice! Not sure whats going on. Even after updating SESSION_NAME to “Game”
Data.CurrentPlayers = Data.MaxPlayers - SearchResult.Session.NumOpenPublicConnections;
always returns 0. Can anyone offer any suggestions?
I’ve also downloaded the entire project from github and built it for 4.19 and the same issue occurs.
I built the full project and ran it on two separate machines via steam instead of the null subsystem and it works. Seems to be a problem using the null system on local machines.