Rick creates an empty object called Axe, and adds a child to it called Body where he places the sprite renderer for the Axe.
He then adds an animator and animation at the root and makes the Body->Transform rotate.
This looks fine, but what happens for collisions?
Rick didn’t add a Rigidbody or Collider. I think we should add them at the root, but then when the child is rotated as Rick is doing by animation it’s not aligned?
In the screenshot I’ve select the root (Axe), and beneath it you can see the Body has been rotated (simulating a frame in the animation), yet the collider will be wrong for when it hits an attacker?
Should the root (Axe) be rotated instead?
Or should a rigid body and collider be added to the Body as well?