Path works fine without instantiating (?)

Hey,
My enemy follows the path totally fine without instantiation of the Path prefab, I just need to edit the way points in the prefab and apply and it works.
Why is that?
Why do we need to instantiate the prefab to a game object if it works without it?
(I hope I use the word instantiation correct - I mean that the prefab itself will appear in the Scene Hierarchy.)

Thanks

Hi Niv,

It does not matter where the information on the positions comes from, just THAT there are positions which the program can use for the path.

Prefabs never exist in the scene. Only game objects do.

Did this clear it up for you?


See also:

yes thanks :slight_smile:

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