ParrelSync

Hi, In previous section Nathan used to create every time new build to test network behaviours. I suggest implement ParrelSync extension for quick tests. I post link to git below :slight_smile:

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Hi there, thanks for the suggestion! I know this is very helpful for some people, as game builds can take a lot of time depending on your hardware and how complex your game is.
I would just like to note, that some students have used a similar testing setup and run into bugs. So if you are having a bug you can’t solve, try it in an actual build to rule this out.

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