Parent Object at 0,0,0

Yee is right. :slight_smile:

I’d like to add that having rounded values is also helpful if you have a lot of game objects in your scene. If all your game objects have random values, detecting problems is much more challenging because you can never tell if the random value is random on purpose or if it was unexpectedly changed (for example, by the problem).

Has your question been answered?


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