So is there a specific reason we end up setting the rocket parent to 0,0,0? If we are going to be making objects insdie Unity do we always want to have the parent at 0,0,0? Or is it more specific to this game?
It’s good practice, this prevents you from having weird mistakes with the child’s location or scale, which are very common issues that you might not even detect after something starts behaving strange, then you have to redo the entire thing, been there way too many times
Yee is right.
I’d like to add that having rounded values is also helpful if you have a lot of game objects in your scene. If all your game objects have random values, detecting problems is much more challenging because you can never tell if the random value is random on purpose or if it was unexpectedly changed (for example, by the problem).
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