Paint Textures Tool Keep Leaving Blank Spots


Look, i have increase the details indensity up a bit (around 2.5, if i go higher terrain warns me with an error and force me to lower it down, making my terrain look so bad :frowning_face:). And now when i paint it, it keep leaving (quite a lot) blank stripes like this :frowning:

  1. How to increase the grass details indensity up to a point that i like

    This is how thick i wanted the grass layer to be, but if i push the grass details intensity that high,
    Here’s what i get :frowning:

So all i can do is push the intensity to be around 2 (which is so low and making my game not looking good at all :frowning_face:)
all i get is this not-so-smooth terrain :sob:

Please helppp, i dont want my terrain to be so empty and not filled with smooth-thick green grass

Side question: Anyhow i can make my terrain show me the grass when im afar? because i cant see them at all when i move my cams away


Now i dont know which part is painted and which isnt :sob:

Hi,

I think this message indicates the problem:
image

For reasons of performance, the number of detail objects is limited in Unity. When working with Unity, always bear in mind that this is not a 3D modelling software where you can render one image for hours. Your future players don’t want to play a game with a framerate of < 10.

Instead of dense grass where each culm is rendered, one would use one or multiple textures to solve the problem with “not-so-smooth” terrain in the background (and maybe also in the foreground). For example, one could use rather larger billbords with multiple grass culms in the middle ground, and a ground texture in the background. If done nicely, the player won’t notice any difference but gets a high performance anyway.

This subject is way beyond the scope of this course, though, so you’ll either have to do your own research based on the information I provided, or you ask our helpful community of students for further advice over on our Discord chat server.

I hope this helped. :slight_smile:


See also:

well thank you, it’s solved, i solved it someway related to yours suggestion. But i just have one more question, it’s about the terrain data.asset file.
So i can be quite sure that i have everything setup and running (built terrain, placed trees, flowers, lake, etc…). Then i pushed that exact changes into git. Then my friend, who just happen to be also working on argon assault pull it down, when he open the commit, the terrain is gone, just props left with no terrain to stand on, went missing in the hierarchy, and i have searched the whole project for that terrain asset file, it’s just broken, it’s not a terrain file no more, just a white-empty file that is unable to be open and cant be use for anything.
Now i have lost my terrain and have no idea what happened? All i did was push it up the branch then let my friend pull it down, then it’s dead (not gone, just got disconnected from the hierarchy and broke itself)
Please help

Now i have lost my terrain and have no idea what happened?

Pushing something to git doesn’t break anything unless you mess with the git history or manipulate commits. Neither does pulling.

If you use git as a backup system (which is not what git is), well, it might be that certain files didn’t get uploaded. Usually, it’s the big files that are not included in a typical git project. For large files, you would have to use Git Large File Storage (LFS).

Your friend cannot break your project either by pulling your project.

If your project still works locally on your computer, send your friend the missing(?) terrain file.

Also ask your friend which version of Unity he uses. If he uses a different version, especially if it’s an older version than yours, importing the project might break the project.

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Alrighty thanks for the clarify, and hey btw can u please send a quick note to dev team…

Can u please make the video player to work like YouTube? Whenever i wanted to fast forward i pressed the arrow keys ( right arrow and left arrow keys) but it’s not working, instead i have to manually pressed it with my mouse to focus on it( i think so) and then the arrows worked, but then the spacebar to pause/ unpause is not working anymore, this might be small to you but it’s huge since i happen to run into it EVERYTIME i study on your site, please guys even udemy player is working, why is it yours just dont :sob:

On which platform do you follow our course? On Udemy or here on our website?

If you have feedback for our new platform, please message our team directly.
https://www.gamedev.tv/help

If you have a problem on Udemy, please message Udemy’s support.

On this site of course, the gamedev.tv site

I’ve forwarded your request to our team. :slight_smile:

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