Overriding Functions - Shooter Character Textures?

Hi all,

I have been learning heaps during this lecture series and it really hadn’t bothered me till this point, but, the ‘hero’ character I have on screen is different to the hero character in the vids. Mostly we only saw the character from the front during the making, but, now we are seeing him from the back a lot where the backpack is different as well as down the arm and a couple of other places.

Does anyone have any idea what is going on and how to change it? Like can I just pull the textures in place like with BSP? It looks much cooler in the lecture vids than the character I have.

Regards.

There are 3 meshes. The base mesh and two “skins”

Well, I did not know that! I mustn’tve paid enough attention at the beginning of the course lectures!

I’ll figure out how to the change the skins pronto!

Thanks again - O Unreal Guru.

Oh yes, liking it so much more :sunglasses:.

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