Hi, I am a bit stuck with this. Well it is more annoying than blocking. Every time the character steps on the pressure pad, the “Activated” message is fired twice.
Same when he steps away, the deactivated message is fired twice.First I was trying to register the event in the constructor but I had to put it in beginPlay because it wasn’t working. I kinda feel like it’s something happening in the Editor as I have double checked my code compared to yours but I don’t know what’s amiss. If anyone has a clue what’s going on, please feel free to share.