if i set to one player trigger event one time And if i set 2 player the it trigger two time why
In the overlap event I used If *!HasAuthority()) return" before the log call it only writes Activated once. So it seems like the trigger is called on the server and every client which are all shown on the same Output Log.
I went the other way, “if (authority)” so the server makes the call rather than the client. If you use !authority and later use the same wrapper to enclose the call to add active platforms (which I did) it will only add to the active platform int on the client and the triggers won’t work correctly.