Overlap event trigger Twice or Number of Player We Set

uem_s01_handling_overlap_events_in_c

#1

if i set to one player trigger event one time And if i set 2 player the it trigger two time why


#2

In the overlap event I used If *!HasAuthority()) return" before the log call it only writes Activated once. So it seems like the trigger is called on the server and every client which are all shown on the same Output Log.