Following along with the Fighter, Fighter Target scripts that we made in the Combat portion of the course, where would be a good spot to look at to figure out how to do out of combat health regeneration (and maybe have mana regen faster out of combat)?
Would we put a bool in “Attack” or “Stop Attack” functions?
I want to be able to find a state that we are in combat, and use that to manipulate the regens (and maybe have UI windows close when you’re in combat or, like, have the screen flash red around the borders if you’re in UI and getting attacked)