I guess this fits best under the Polish lecture so here goes.
When I’m using an ability and it uses the OrientToTarget effect, my camera jerks suddenly to compensate. The jitter goes away if I remove that effect from the ability. I’ve played with a ton of the settings but I’ve been kind of just pulling on levers and hoping something works with no success yet (some really sickening failures though).
I think it’s almost certainly to do with the fact I have zero dead zone. I wanted that 1:1 player to camera movement but I have a feeling what I’m doing or how I implemented it are the issue. Maybe something to do with the camera brain update timing?
Anyone have any ideas of a fix? Included a video and some of my camera settings