Hey there I would like to point out that Unity EditorWindow already has a method OnSelectionChange():
Couldn´t we use that one instead of adding our own to OnEnable()?
Hey there I would like to point out that Unity EditorWindow already has a method OnSelectionChange():
Couldn´t we use that one instead of adding our own to OnEnable()?
Yes, the code added to link into this is redundant.
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