Only printing RaycastEndStop if using other layer numbers

Hi
I was following the video, but i used the User layer numbers 10 and 11 for walkable and enemy, instead of 8 and 9.
This resulted in the cursor update only printing RaycastEndStop. I also tried changing the numbers in the Enum class utility to fit the numbers of the user layer.

It works fine when I use the layer numbers 8 and 9 for walkable and enemy. But i am just wondering why that is?

PS this is my first post too, so in case i do something wrong with formatting please let me know :slight_smile:

Best regards

Hey, I was having the same problem.
Check this post here - it might fix your issue as well:

In short, make sure that you’ve set the layer properties within the unity component in the correct order.

Good luck!

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