One Way Syncing explained

Some comments about the other Syncing threads
To make Client Player movements reflected on the Server and other Clients Client Authority needs to be checked on NetworkTransform Component.
Dapper Dino talks about this check on 1:50 of the lecture, but it isn’t used in practice.
Without the check only when Server moves the Client objects, these movements are reflected on other Clients.

1 Like

Privacy & Terms