I am using UE5 and get no error while compiling. But when walking through the Trigger Volume nothing happens. Generate Overlap Events is true for pawn and PlatformTrigger.
I use the following signature:
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void APlatformTrigger::OnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult)
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I also don’t know how to get the signature for OnComponentEndOverlap.
Many thanks in advance!