So, as this one’s texturing wasn’t properly done and there was a lot of stretches
I was lost on fixing the problem so I remembered one of Ian Hubert’s tutorials on buildings
and remembered cube projection…
and then I clicked it and it worked except I had to tweak the length and breadth of the UV
unwrap
and came this
I even added a bit of lighting to it by making the spotlight?
actually, I’m not sure what you would call it
here was how it looked after I tweaked the settings
I was actually a bit satisfied then it came to my senses that there was some stretching
![image](https://community.gamedev.tv/uploads/db2322/original/3X/4/f/4ffb214df9a5bb168b00baf14afcc023ba312b93.jpeg)
I fixed it and added some more detail…
and as it’s an abandoned factory I tried to remove one of the lights…
and also extruded some parts matching it to look realistic…
and then I saw one more stretch…
I had to fix that too!
oh! and I forgot to tell as I am using blender2.80
I used the denoising option
in the context(view layer)
![image](https://community.gamedev.tv/uploads/db2322/original/3X/d/6/d662feea2d848ba1869e01a529e41cd96565a2d4.png)
and then… changed the sky colour to dark blue
I rendered it…
there we go!
rendered it like a boss
![:sunglasses: :sunglasses:](https://community.gamedev.tv/images/emoji/twitter/sunglasses.png?v=9)
if there is anything that doesn’t look nice in the render…
please make sure to reply about it!!!
peace!
![:v: :v:](https://community.gamedev.tv/images/emoji/twitter/v.png?v=9)
![:peace_symbol: :peace_symbol:](https://community.gamedev.tv/images/emoji/twitter/peace_symbol.png?v=9)