I get this error when I try to do live coding in Unreal. It says something about Json 1.2 not being supported
Running C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target=“ObstacleAssaultEditor Win64 Development -Project=”“C:/Users/nevin/Documents/Unreal Projects/ObstacleAssault/ObstacleAssault.uproject”"" -LiveCoding -LiveCodingModules=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt” -LiveCodingManifest=“C:/Program Files/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json” -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Log file: C:\Users\nevin\AppData\Local\UnrealBuildTool\Log.txt
Invalidating makefile for ObstacleAssaultEditor (working set of source files changed)
Parsing headers for ObstacleAssaultEditor
Running UnrealHeaderTool “C:\Users\nevin\Documents\Unreal Projects\ObstacleAssault\ObstacleAssault.uproject” “C:\Users\nevin\Documents\Unreal Projects\ObstacleAssault\Intermediate\Build\Win64\ObstacleAssaultEditor\Development\ObstacleAssaultEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\nevin\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for ObstacleAssaultEditor in 2.124733 seconds
ERROR: Unhandled exception: Dependency file “C:\Users\nevin\Documents\Unreal Projects\ObstacleAssault\Intermediate\Build\Win64\UnrealEditor\Development\ObstacleAssault\MovingPlatform.gen.cpp.json” version (“1.2”) is not supported version
Build failed.