Objects and platforms resetting their values after restarting


I’ve noticed that restarting the project resets all the rotational and movement values of the objects. This should kinda be expected as they all inherit the values from the header C++ file, any hint on how to set them permanently other than creating an exclusive C++ header and cpp files for each?

You need to compile with Unreal closed. If you are already doing that are you sure you are using the correct build task? Could you show what you are using?

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I’ve actually managed to solve the issue by closing the UE and deleting Binaries, Intermediate and Saved folders from the project’s folder.

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