NumberWizard script issue?

Hi There,

I have just started the course and am currently on the “Scope & Context of Variables” section in NumberWizard. Below is my script so far…

When I press Play in Unity the int guess = 500; works fine in my Start…however in my Update it shows the word ‘guess’ not ‘500’.

Any idea why this is happening? Sorry if this is a dumb question I’m new to all of this :slight_smile: Thanks

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;

// Start is called before the first frame update
void Start()
{
    Debug.Log("Welcome To Number Wizard");
    Debug.Log("I want you to pick a number, dont tell me what it is...");
    Debug.Log("The highest number you can choose is: " + max);
    Debug.Log("The lowest number you can choose is: " + min);
    Debug.Log("Tell me if you number is higher or lower than: " + guess);
    Debug.Log("Push Up = Higher, Push Down = Lower or Push Enter = Correct ");
}

// Update is called once per frame
void Update()
{
    if (Input.GetKeyDown(KeyCode.UpArrow))
    {
        Debug.Log("Up Arrow key was pressed.");
        min = guess;
        Debug.Log("guess");
    }
    else if (Input.GetKeyDown(KeyCode.DownArrow))
    {
        Debug.Log("Down Arrow key was pressed.");
    }
    else if (Input.GetKeyDown(KeyCode.Return))
    {
        Debug.Log("Return key was pressed.");
    }
}

}

Hi Lexi,

Welcome to our community! :slight_smile:

Have you already compared your code to the Lecture Project Changes which can be found in the Resources of this lecture?


See also:

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