When I run the code the first button show, but the second no and show me this error.
What does that mean?
When I run the code the first button show, but the second no and show me this error.
What does that mean?
Paste in your copy of DialogueUI and we’ll take a look. Don’t forget to format it with the </> button. Also be sure to put a comment with something like //<--- Here
on line 41
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPG.Dialogue;
using TMPro;
using UnityEngine.UI;
namespace RPG.UI {
public class DialogueUI : MonoBehaviour {
PlayerConversant playerConversant;
[SerializeField]
TextMeshProUGUI AIText;
[SerializeField]
Button nextButton;
[SerializeField]
Transform choiceRoot;
[SerializeField]
GameObject choicePrefab;
void Start() {
playerConversant = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerConversant>();
nextButton.onClick.AddListener(Next);
UpdateUI();
}
void Next() {
playerConversant.Next();
UpdateUI();
}
void UpdateUI() {
AIText.text = playerConversant.GetText();
nextButton.gameObject.SetActive(playerConversant.HasNext());
choiceRoot.DetachChildren();
foreach (string choiceText in playerConversant.GetChoices())
{
GameObject choiceInstace = Instantiate(choicePrefab, choiceRoot);
//Here line 41
var textComp = choiceInstace.GetComponent<TextMeshProUGUI>();
textComp.text = choiceText;
}
}
}
}
The textComp is came Null, but the button is TextMeshPro
Can you post the expanded text of the null reference error, and the script?