Hello,
I read through other threads about this same issue, and haven’t found the solution that works for me yet. Knowing me, it’s probably something simple I’ve overlooked.
I think it has something to do with there being no Player on the game, when it starts the player hasn’t been spawned and it crashes before unity spawns a player.
My code for my Unit Selection Handler is(Line 40):
The Video says not to worry about this and that you will still be able to build and test, I can do neither
I decided to continue working through the course, hoping that I could hold off until I get to the Lobby session to fix this issue, but with all the events being added, I’d really like to test my build at this point and see it all working.
Thanks in advance,