Not quite an infinite runner: FPS demo video

I am currently at the lecture for making the infinite tiling for “Testing Grounds”. But while following the video for Testing Grounds, I have been working in parallel on another FPS using what I learn from the course videos. I’m calling this game “Robot Dynamite” (that being the name of the FP character, since I can’t pretend the Unreal-provided mesh is anything organic!) and the first level is a train station. The music is something I composed in Sibelius in about 2008 for a completely different project.

You will see there are still some bugs…and I have to do something about that framerate! (I think I overdid the lighting…)

Your silver robots look really mean! Keep up the good work and sharing it with other students.

A slightly better demo (some improvements, some steps backward)

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