Not launching to new map on join command

My second player stays in lobby after launching.

void UPuzzlePlatformGameInstance::Join(const FString& Address)
	UEngine* Engine = GetEngine();
	if (!ensure(Engine != nullptr)) return;

	Engine->AddOnScreenDebugMessage(0, 5, FColor::Green, FString::Printf(TEXT("Joining %s"), *Address));

	APlayerController* PlayerController = GetFirstLocalPlayerController();
	if (!ensure(PlayerController != nullptr)) return;

	PlayerController->ClientTravel(Address, ETravelType::TRAVEL_Absolute);

Apologies for the lateness of the reply.
Have you checked against the code in github to ensure you’ve not missed anything?

From what I can see with the code you’ve shared looks correct so it must be code elsewhere that is causing the problem.

This topic was automatically closed 20 days after the last reply. New replies are no longer allowed.