Normals Challenge

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in Edit mode I used A for select all faces, Ctrl + N = recalculate all normals to be out, Shift + D = duplicate, move in Y axe, and Ctrl + Shift + N = all normals inside :slightly_smiling_face:

Once you figure out the logic behind what you are essentially doing it became easier!

Mission accomplished!

S_2%20L_26%20Normals%20Facing%20Out

I selected all then clicked, mesh, normals, recalculate outside to get the desired result.




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“Abby something. Abby… Normal. Yes! That’s it. Abby Normal.” (Igor from Young Frankenstein)
I couldn’t help myself!